COMPLETED AT

  • CCA DMBA

  • Spring 2021

  • Innovation Studio

  • Prof. Vince Law

COLLABORATORS

  • Bess Hernreich

  • Edgar Membreno

  • Paul Mendoza

  • Ken Muha

MY ROLE

  • Design Research

  • Prototyping & Testing

  • Brand Positioning

  • Go-to-Market Strategy

OBJECTIVE

Diddit D3d Summary Team Presentation 041021.png

Problem Statement

↳ Power tools and hardware stores are intimidating

↳ Many people were never taught the necessary skills

↳ Hyper-masculinity prevents them from figuring it out

Pain Points

↳ Violent, off-putting designs

↳ Heavy, complicated hardware

↳ Condescending mansplaining

↳ A lack of representation

OPPORTUNITY

The tool industry is still catering to the needs of boomers, contractors, and dudes that drive trucks. There is an opportunity to make home improvement more accessible. 

Update ergonomics of power tools to be more user-friendly

Reframe home improvement to be more inclusive

Align with the needs, values, and bodies of modern consumers

QUALITATIVE RESEARCH

15 Interviews ◇ 30 minutes ◇ Zoom

Millennials ◇ Women ◇ LGBTQ+ ◇ BIPOC

 

INTERVIEW GUIDE

Relationship with Tools

Talk to me about your relationship with tools... 

  • What is your earliest memory of using tools?

  • Who taught you? What is your level of familiarity? 

  • How did you acquire your current set of tools? 

  • Were they acquired individually or all at once?

  • What do you like/dislike about using power tools?

  • What necessitated your need for power tools?

  • Have you experienced any pain or discomfort?

  • What about ergonomic issues or reliability?

DIY Projects

Tell me about a recent DIY project you worked on...

  • How did you go about getting started?

  • What worked well and what was challenging?

  • List five recent projects that required using tools? 

  • Which of them was the hardest?

  • Which was the most interesting? 

  • What was the last project you didn’t finish? Why?

  • Are there other projects are you putting off? Why?

  • When do you feel like you need to call an expert?

Culture & Inclusivity

Talk to me about “doing it yourself”...

  • What is the attraction? What turns you off?

  • What causes you the most anxiety?

  • The potential for things to break?

  • Figuring out what to do about it?

  • Buying tools and materials?

  • Speaking with store associates?

  • Asking for help?

  • Who do you reach out to for assistance?

What People Said

“I feel like I can’t ask basic questions.”

 

“I only do projects I feel confident that I can complete.”

“I have anxiety going to hardware stores.”

 

“I will totally pay someone to do it instead of getting it wrong.”

SUMMARY OF FINDINGS

We confirmed that everyone has projects to do but not everyone has the fluency to get them done. This comes down to three factors: 

  1. They don’t have previous experience

  2. They don’t have anyone to help them

  3. They are uncomfortable in hardware stores 

 

Challenged Assumptions

Ergonomics and associations with guns need to be addressed. However, hyper-masculinity and non-inclusion is the bigger problem.


Revised Conclusion

We might address the problem more directly through services rather than hardware. 

CUSTOMER SEGMENTS & EXPERIENTIAL DRIVERS

One group has the desire to learn DIY skills but requires extra support to get started. These individuals need explicit instructions and are motivated by a sense of accomplishment. They also hate the hardware store. 

The other group is more interested in getting things done. These individuals value service over support. They are willing to pay for a professional but when they do, they need to feel safe, secure, and respected 

PERSONAS & USER JOURNEYS

We created three personas that are each facing their own sets of challenges when attempting to tackle their next home improvement project:

 

DIY Noob

“I’d rather not have to rely on my dad to get the job done”

Disaffected DIY

“I want to get my tasks done without any judgment”

DIYbother

“I want a trusted partner to handle it for me”

CONCEPT & TESTING

Based on our research findings, we decided to create a subscription service: 

A content platform with seamless ecommerce and robust customer service

FIRST PASS PROTOTYPE

I created mockups of the app that focused on the most important touchpoints. I wrote out a narrative journey to show how a user might navigate through the app and tested the concept with an additional 15 interviews.

 

WIREFRAMES

After soliciting feedback on the first pass prototype, I created wireframes in Adobe XD

 

POSITIONING STATEMENT

Diddit exists to provide millennial Americans with an inclusive support system for home DIY projects. In doing so, it delivers confidence, accomplishment, and respect to customers. To that end, it offers a video curriculum, an e-commerce hub, and professional project assistance.

 
 

DESIGN PRINCIPLES

 

Inclusive design

Making a product, service, or environment more inclusive, meaning that a wider diversity of people can make (easy) use of it.

Curb-cut Effect

The phenomenon of disability-friendly features being used and appreciated by a larger group than the people they were designed for.

IKEA effect

A cognitive bias in which consumers place a disproportionately high value on products they partially created.

BUSINESS CASE

 
 

PROJECT PLAN & PRODUCT ROADMAP

 
 

Read all our reports here

Previous
Previous

Future Scenarios

Next
Next

Emerging Technology